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Thursday, May 29, 2025

A New Wave Rises: Atlantis Studio Unites Industry Veterans for Next-Gen Game Development

The tides of innovation are shifting once again, this time from the shores of the South of France. A brand-new game development studio—Atlantis Studio—has officially surfaced, and it’s already generating serious buzz. Comprised of veteran developers from Ubisoft, Ready At Dawn, and Midgar Studio, this new collective promises to bring fresh energy and bold ideas to the gaming world.


From Shutdowns to New Beginnings

Atlantis Studio may be new, but its leadership carries deep roots in the industry. Co-founded by Ru Weerasuriya, the former president of Ready At Dawn, and Nico Augusto, the team blends decades of experience from some of the most acclaimed studios in the business.

Weerasuriya’s past projects include titles like The Order: 1886 and Echo VR, the latter of which was shuttered by Meta in 2023. But rather than stepping away, he’s stepping up—with a vision to build something even stronger.


A Studio Born From Passion and Collaboration

In a statement announcing the studio, Weerasuriya emphasized the core values behind Atlantis:

“Our vision is to foster a creative and collaborative environment where experienced talent can come together to develop games driven by our common passions.”

Nico Augusto added that Atlantis’ core team is made up of “exceptional and talented individuals,” all ready to craft immersive, story-driven experiences.


Unreal Engine 5 and a Next-Gen Focus

Atlantis Studio plans to develop its future titles using Unreal Engine 5, suggesting a focus on visually stunning, technically ambitious projects. While no specific games have been announced yet, the emphasis on immersion hints at a blend of cinematic storytelling and modern gameplay design.

With roots in studios known for creative world-building and cutting-edge mechanics, Atlantis seems poised to carry that legacy forward—on their own terms.


What’s Next? All Eyes on Summer Game Fest

Though we don’t yet know what Atlantis Studio’s first title will be, the team is already hiring and building momentum. According to the official website, they plan to announce their debut project “soon.” That could mean anything—but all signs point toward a possible reveal during this year’s Summer Game Fest.

Whether it’s a new IP, a narrative-driven adventure, or something entirely unexpected, the anticipation is real.


Final Thoughts: A Studio to Watch

In an industry where closures and cutbacks have become routine, it’s refreshing to see a new studio emerge with a clear mission and a dream team at the helm. Atlantis Studio isn’t just a second chance for veteran developers—it’s a statement that creativity and collaboration still have a place in the heart of game development.

If their debut project lives up to the pedigree behind it, Atlantis may not just be a name to watch—it could become one of the next pillars of the modern gaming era.

How to Survive the Shadows: 7 Key Tips for Dominating Elden Ring: Nightreign

 

The Lands Between are back—but they’ve changed. Elden Ring: Nightreign is not just an expansion or a simple DLC. It’s a bold, multiplayer-focused spin-off that reinvents the core Elden Ring experience with a roguelike, extraction-style twist. While the familiar grit and grandeur remain, this new title demands a fresh strategy—and a whole lot of teamwork.

Whether you’re a seasoned Tarnished or stepping into this world for the first time, here are seven critical tips to help you survive and thrive in Nightreign’s brutal new world.


1. Choose a Character That Matches Your Strengths

Gone are the days of one-size-fits-all builds. In Nightreign, every character has a role, and your survival often hinges on how well you play to your strengths. Are you the fearless melee brawler? Or maybe the strategic support who thrives with buffs and ranged damage?

Figure out your comfort zone early and master it. This game rewards specialization, and your squad will thank you for holding your ground when the pressure mounts.


2. Master the Art of Splitting Up… or Sticking Together

Nightreign thrives on urgency. Some scenarios will demand that you and your teammates split to cover more ground—but reckless solo runs can end your journey fast. The key? Communication and intuition.

When in doubt, don’t stray too far. The world is harsh, and enemies don’t wait for backup. Knowing when to divide and when to band together is the difference between a successful run and a group wipe.


3. Use the Ping System Like a Pro

Not a fan of voice chat? No problem. Nightreign introduces a robust ping system to help you signal intentions without saying a word. You can drop pins to mark where you’re headed or tag a teammate’s location to agree on a path forward.

It’s more than just helpful—it’s essential. Use it wisely, and you’ll move like a coordinated strike team. Ignore it, and your silence might lead to chaos.


4. Level Up Early and Often

Don’t sleep on early-game progression. Low-level enemies may seem trivial, but they’re the quickest path to a stronger start. Focus on dispatching camps and weaker mobs early in each run, then beeline to a site of grace to level up fast.

Stats matter more than ever in Nightreign’s accelerated pacing. The sooner you boost your character, the longer you’ll last in the wilds.


5. Churches = Lifelines

Healing is a luxury in this unforgiving realm, so flask upgrades are gold. Churches serve as crucial upgrade stations—never pass one up. As the ring closes in (yes, there’s a timed pressure mechanic), you’ll want to route your run around these safe havens.

Planning ahead means surviving longer. Mark churches on your mental map and make them part of your looting strategy.


6. Never Say No to a Wending Grace

Wending Graces are literal lifesavers—one-use revival items that can bring you back from the brink. If you see one for sale and have the runes, don’t hesitate.

These rare items are your insurance policy in a game where failure can come fast and without warning. One revival can change the course of a doomed expedition.


7. Burn Through Those Items

Inventory hoarders, beware: consumables don’t carry over between runs. That means every flask, boost, or buff you save might be a missed opportunity.

Pop that Gold-Pickled Fowl Foot. Slather on the weapon buffs. Use your crab meat defense boosts. This isn’t the time to ration—this is the time to survive.


Final Thoughts: Adapt or Perish

Elden Ring: Nightreign isn’t just a spin-off. It’s a brutal reimagining of a beloved world, designed to test your instincts, teamwork, and adaptability. With its mix of roguelike mechanics and multiplayer chaos, it demands quick thinking, strategic decisions, and just the right amount of recklessness.

Stick with your team, use what you’ve got, and embrace the danger. Nightreign isn’t here to coddle you—it’s here to push you to the edge.

A Farewell to Wakanda: Devs Reflect on EA's Canceled Black Panther Game

 

A Game with Promise, Cut Short

In 2023, EA announced an ambitious single-player Black Panther title in development at Cliffhanger Games. The project was shaping up to be a major AAA release, promising a deep, cinematic experience centered around the legendary Marvel hero. But nearly two years later, the studio has been shut down—and the game, canceled.

The loss was more than just corporate restructuring. For the developers who worked on the project, it was the end of something special.


"Stunning and Amazing" – A Team’s Final Goodbye

Artist Karla Ortiz, one of the creatives on the team, expressed her grief on Bluesky. She described the project as “detailed, rich, beautiful,” and called the game “amazing and stunning.” For Ortiz, the cancellation wasn’t just about the game—it was about saying goodbye to the talented people behind it.

“It breaks my heart the world won't see it,” Ortiz wrote. “It also breaks my heart to say goodbye to the team.”

Freddie Lee, the game’s senior environment artist, shared a similar sentiment. Though he wasn’t with the team long, he called his time on Black Panther an inspiring experience—both professionally and personally.

“This team was, and is, GOAT,” Lee said.


A Pattern of Superhero Cancellations

The canceled Black Panther game was separate from Marvel 1943: Rise of Hydra, a Skydance New Media title that features Captain America and T’Challa’s grandfather, Azzuri. That game’s release has been pushed to early 2026.

And EA isn't alone in cutting back on superhero titles. Warner Bros. Games recently canceled a Wonder Woman project from Monolith Productions that would have used their signature Nemesis system. The studio was shuttered, and the game went with it.


What Remains—and What This Means for the Industry

EA still has its Iron Man game in development under its Marvel partnership. But recent events have made one thing clear: not even the biggest heroes in pop culture are safe from the instability of the gaming industry.

Projects like Black Panther represent more than potential profits—they represent creative passion, representation, and new voices in gaming. The fact that something this meaningful could be cut mid-development is a sobering reminder of how fragile even the most promising titles can be.


Remembering What Could Have Been

As developers and fans mourn the loss of Black Panther, what stands out most isn’t the hype—it’s the heart. From personal growth to artistic collaboration, this game meant something to the people building it.

And even if players never get to visit that version of Wakanda, the dedication behind it deserves to be remembered.

Tuesday, May 27, 2025

Assassin’s Creed Shadows Adds Dead By Daylight Crossover, Fan-Favorite Dog Quest, and Parkour Overhaul in Major May Update

 

Ubisoft’s Assassin’s Creed Shadows continues to evolve with update 1.0.5, bringing a blend of fan-requested features, new content, and a collaboration no one saw coming. Available now on PlayStation 5, Xbox Series X|S, and PC, the patch is a substantial one—ranging in size from ~3.3 GB on PS5 to ~19 GB on Xbox Series consoles—and it packs more than just technical tweaks.

Dog Loyalty and Ghostly Threats: A Tale of Two Quests

One of the biggest surprises in this update is the decision to unlock the previously pre-order-exclusive mission, Thrown to the Dogs, for all players. The quest centers around a loyal pup named Tsuki-maru who seeks revenge for his fallen master. Players who complete the “From Spark to Flame” mission can now embark on this side story and earn the canine companion as a Hideout pet.

On the opposite end of the tone spectrum, Ubisoft has thrown a curveball with a Dead By Daylight crossover event. In it, players must investigate strange disappearances in Harima, triggering a stealth-horror-style questline that diverges from Assassin’s Creed’s usual formula. Featuring spooky new mechanics, a mysterious killer, and a special Hideout reward, this limited-time event adds a welcome dose of suspense.

Loot Meets Lore: Balatro and Beyond

Rounding out the update’s new items is the Balatro-inspired “Winning Hand” amulet, which introduces a unique perk system tied to combat finishers. Random affliction effects trigger on combo enders, giving seasoned players an added layer of unpredictability in battles.

Cosmetics also play a role here—Dead By Daylight-themed outfits, weapons, and trinkets are now available in the store, including a steed named Maurice that fans of the horror franchise might recognize.

Movement Reborn: Parkour and Precision Get a Major Boost

For longtime players, the most meaningful update might be the overhaul to Assassin’s Creed Shadows’ parkour mechanics. New features include:

  • Vertical Jump Mechanics: Naoe and Yasuke can now grab ledges and awnings without relying on wall runs.

  • Sprint Toggle Lock: Sprint remains engaged as long as directional inputs are held during parkour sequences.

  • Enhanced Ejects: Side and back ejects now cover more distance and include new animations for Naoe, improving the flow of traversal and combat positioning.

These changes make movement more intuitive and fluid, directly addressing feedback from the community since launch.

Capture the Moment: Photo Mode Gets a Massive Upgrade

Ubisoft also delivered the most expansive photo mode yet seen in the Assassin’s Creed franchise. Players can now:

  • Change the time of day

  • Toggle facial expressions and poses

  • Turn headgear on/off

  • Add music while composing shots

  • Use stickers, filters, and new frame options

This expanded toolkit ensures players can fully capture the vibrant (and deadly) beauty of feudal Japan in style.


Final Thoughts

The May update for Assassin’s Creed Shadows isn’t just about patching bugs or tweaking balance—it’s a full-scale content drop that caters to explorers, combat lovers, horror fans, and creators alike. Whether you’re petting Tsuki-maru, running from unseen killers, or scaling temples with reworked parkour mechanics, this update proves Ubisoft still has plenty of tricks up its sleeve.

With content this varied and polish this refined, Assassin’s Creed Shadows is shaping up to be one of the most dynamic and supported entries in the franchise yet.

WRC Racing Games Shift Gears With New Publisher After EA Split

 

In a surprising turn of events that shook the racing sim community, the officially licensed WRC (World Rally Championship) game series has found a new home—just weeks after being dropped by Electronic Arts. The rights to develop and publish the WRC games have been secured by French publisher Nacon, who now promises to bring the franchise into a bold new era through a complete reboot beginning in 2027.

From the Pit Lane to a Fresh Starting Line

For years, the WRC video game license has bounced between publishers and studios. EA’s decision to abandon the rally series left fans and industry watchers wondering what would become of the franchise. Fortunately, WRC isn’t stuck in neutral. Nacon, no stranger to the WRC brand, has stepped up with a multi-year publishing agreement extending through 2032, aiming to reimagine the series from the ground up.

According to Nacon, this six-season deal includes full rights to the FIA World Rally Championship license for both PC and consoles. More importantly, it marks an ambitious shift in direction—what the company describes as a “complete reboot” of the series.

Kylotonn in the Driver’s Seat Again?

Although Nacon hasn’t confirmed which studio will handle development, all signs point back to Kylotonn—the team behind WRC 10 and WRC Generations. As Nacon owns Kylotonn, this would be a logical reunion and perhaps a chance at redemption. While WRC Generations garnered a mixed reception, Kylotonn has shown capability with the series in the past.

That said, their recent track record raises fair concerns. Test Drive Unlimited Solar Crown, another Kylotonn project, has struggled to gain traction. Its “mostly negative” reception on Steam has been attributed to server instability, lack of offline play, and uninspired grind mechanics. It remains to be seen whether lessons have been learned—or if this reboot will repeat the past.

The FIA’s Seal of Approval

The FIA, the governing body of the World Rally Championship, seems content with the move. In a joint statement, officials highlighted Nacon’s “vision for the franchise” and their proven experience with rally games. Clearly, the decision to partner with Nacon wasn’t just a business transaction—it was a strategic pivot designed to preserve the brand’s integrity while exploring a refreshed creative direction.

What to Expect from the New WRC Games

The next chapter for WRC games is still being written, but early details suggest a feature-rich experience. Players can expect official teams, rallies, vehicles, sponsors, and eSports integration. With a focus on innovation and long-term planning, this reboot isn’t just a replacement—it’s an overhaul.

The exclusivity window gives Nacon plenty of time to experiment and evolve the franchise beyond its current limits. And with sim racing continuing to thrive on platforms like Steam and console marketplaces, the demand for a polished, competitive WRC title has never been higher.

Final Thoughts

While there’s reason for cautious optimism, the pressure is undeniably on. Rally fans are notoriously passionate—and skeptical. With a clean slate and a six-year runway, Nacon now holds the keys to what could either be the rebirth of rally gaming… or another missed opportunity.

Let’s hope they keep it between the ditches.

Mortal Kombat 1 Bids Farewell to DLC: What This Means for Fans and the Future of NetherRealm

 

The battle may not be over, but the chapter certainly is.

After a flurry of speculation and community requests, NetherRealm Studios has officially confirmed that Mortal Kombat 1 will no longer receive additional DLC content. Despite a recent digital release of the Definitive Edition—which includes the full base game, the Khaos Reigns expansion, and multiple fighter packs—this marks the final form of the game’s evolution. While ongoing support through patches and balancing updates will continue, the door has now closed on new characters and story content.

A Fanbase That Refused to Tap Out

The Mortal Kombat community isn’t shy when it comes to voicing their desires. The release of the Definitive Edition earlier this month reignited hope for further expansions, but also prompted a tidal wave of questions: Was this the last hurrah for MK1? Could there be more hidden characters or storyline surprises? Social platforms lit up, and fans made it clear—they weren’t ready to stop fighting.

NetherRealm responded directly via the game’s official account on X (formerly Twitter), clarifying their position: While they remain committed to supporting the game through maintenance and balance fixes, no new DLC characters or chapters will be produced going forward.

The Curtain Call: Floyd and Final Flourishes

If you were hoping for one last surprise, you might find some solace in the earlier addition of Floyd, a pink ninja tucked away in MK1 as a hidden battle. While unorthodox and humorous, this secret fighter may very well be the studio’s final wink to players before turning the page.

The choice to end content updates now isn’t entirely surprising. Studios often must weigh fan expectations against development resources, and NetherRealm appears to be redirecting those resources to its next major title.

What's Next for NetherRealm?

The official announcement was careful to avoid confirming what comes next, but speculation has taken a predictable turn. Many expect Mortal Kombat 2 to be the logical next entry, while a vocal segment of the community continues to campaign for Injustice 3, which has been absent from the spotlight since Injustice 2 released in 2017.

Whether it's another bloody brawler or a return to DC’s superpowered arena, NetherRealm has clearly set its sights on something big. As one update put it, the team is shifting focus to "make [the next project] as great as we possibly can."

Beyond the Game: Mortal Kombat’s Media Expansion

While the game enters its final support phase, the franchise is far from dormant. Warner Bros. recently dropped new images for the Mortal Kombat 2 movie, which is set to hit theaters on October 24. With a stacked cast and high expectations following the 2021 film, the cinematic universe is gearing up for a brutal comeback of its own.

Final Thoughts

For players, the end of DLC for Mortal Kombat 1 may feel abrupt, but it’s part of a larger strategy—one that could usher in a new era of innovation from one of the most storied fighting game studios in the industry. Whether the next title features fireballs, frost daggers, or Kryptonian smackdowns, one thing is certain: NetherRealm is far from finished.

So, sharpen your blades, crack your knuckles, and keep an eye on the shadows—because something new is coming, and it’s bound to hit hard.

Saturday, May 24, 2025

Deliver At All Costs: Chaotic Courier Carnage with an Identity Crisis

 

When Deliver At All Costs first wowed players during Steam Next Fest, it seemed poised to be an explosive hit. A madcap mix of GTA, Crazy Taxi, and The Simpsons: Hit & Run, the game plunges players into outrageous courier missions across a destructible 1950s small-town America. But while its wild premise, nostalgic aesthetic, and slapstick delivery chaos set the stage for something special, the final product is an overstuffed sandbox brimming with clashing ideas.


At first glance, Deliver At All Costs is a blast. You play as Winston Green, a former science prodigy turned delivery driver, cruising around in a bright yellow stepside truck. Early quests have you transporting a flailing marlin, drifting through farmland with helium-filled statues, and dodging birds mid-shipment. The humor lands more often than not, and the sheer absurdity of the missions makes for a great two-hour demo experience. But unfortunately, that’s where the consistency ends.

What unfolds next is a confusing collision of gameplay styles and tone. The game clearly wants to be two things at once: a chaotic open-world arcade driving game and a heartfelt narrative journey. The problem is, it doesn’t fully commit to either. The result is a title that, while filled with personality, feels like it's constantly at odds with itself.


Voice acting and dialogue add another layer of dissonance. While the main cast fares reasonably well, side characters often fall flat, with wooden deliveries and occasionally baffling subtitle errors—such as “pouch” being mistaken for “poach.” The writing, meant to lean quirky, often comes off as filler or even AI-generated.

The sandbox mechanics themselves are simple and shallow. NPCs repeat the same lines like a broken record, and while secret vehicles like ice cream trucks are fun to discover, they often lead nowhere. Hitting NPCs causes chase mechanics to kick in—until they simply give up or fall off your car. Police presence is similarly toothless: cause too much mayhem, and you can hop in a dumpster to reset the chaos without consequence.


Despite this, the game’s world is visually enchanting. The 1950s Americana aesthetic is lovingly crafted with a pastel palette, vintage storefronts, and a soundtrack of original swing and jazz that nails the vibe. It feels like a place you want to be—even if you’re not quite sure what you’re supposed to do once you’re there.


The story, meanwhile, drifts in and out of focus. Most of the first two acts avoid real narrative, only starting to come together in act three—by which time many players may have already checked out. Emotional moments and journal entries hint at deeper themes, but the game struggles to land them effectively. A sudden sci-fi twist toward the end, including a mysterious sweet fox from Winston’s past, feels unearned and poorly integrated.

Ultimately, Deliver At All Costs is a game brimming with potential that loses itself in trying to do too much. It delivers some laugh-out-loud moments, a beautiful setting, and chaotic driving thrills. But it also underdelivers on story, systems, and coherence. In trying to merge two wildly different ideas—an arcade driving game and an emotional story-driven experience—it ends up diluting both.

Verdict: 5/10

With refinement, each half of Deliver At All Costs could have made a great standalone game. But mashed together, it’s an uneven and confusing ride through a town that deserved better directions.

Friday, May 23, 2025

Splitgate 2’s Beta Stumbles Out of the Gate with Major Server Issues

 


Fans eagerly awaiting the launch of the Splitgate 2 open beta were met with disappointment this week as widespread server instability and technical problems plagued its release. What was meant to be a triumphant return for 1047 Games’ beloved arena shooter instead turned into an apology tour as developers scramble to bring the game back online.

Splitgate 2, the sequel to the hit portal-based FPS, entered its open beta phase with high expectations. Built in Unreal Engine 5 and boasting a fresh suite of maps, modes, and an expansive custom map editor, the game’s return was supposed to mark a bold new chapter for the franchise. But those hopes were quickly dashed. Within hours of going live, players began reporting serious issues—cosmetic items were missing from inventories, Twitch Drops failed to activate, and most critically, servers became unreliable or went completely offline.



At the time of reporting, Splitgate 2’s servers had been down for over 14 hours. While 1047 Games has not offered a precise timeline for recovery, they’ve promised to keep players updated and are “working around the clock” to fix the issues. CEO Ian Proulx posted a video statement expressing regret, stating, “This is not the spot we thought we’d be in 24 hours after the launch of the beta.” He noted that the team had been preparing for this moment for over a decade, making the disruption especially difficult to process. “I don’t know what to say, I’m so sorry,” he added.

The developers have assured the community that all earned or purchased cosmetics are still intact, and no progress has been lost. Proulx emphasized that all items will become available once the technical problems are resolved. A more detailed update is expected later today, May 23, with hopes of clarifying when players will be able to jump back into the game.

While the beta’s rocky start is a frustrating setback for fans, there is still room for optimism. The beta has no fixed end date and is planned to run until the game’s full launch later this summer. That gives 1047 Games time to right the ship and deliver the polished experience players were hoping for.

In the meantime, those looking to pass the time can explore other free PC games or browse what’s coming later in 2025. The Splitgate 2 team remains committed to making this beta a success, and with continued transparency and effort, they may yet turn this stumble into a strong second wind.

Wednesday, May 21, 2025

Lost In Cult Unveils Prestige Physical Game Label "Editions"

 

Lost In Cult, a boutique publisher known for celebrating video game artistry, has just announced the launch of a premium publishing label called Editions. This new imprint is focused on delivering high-end, prestige physical releases of modern video games for collectors and enthusiasts who crave more than just a plastic case on a shelf.

Described as the Criterion Collection for video games, Editions elevates physical game ownership into an art form. These aren’t just boxed games—they're thoughtful, design-forward presentations aimed at those who appreciate craftsmanship, preservation, and presentation.

What Makes Editions Unique?

Each title under the Editions label is offered in two formats: a broadly accessible mass retail version and a premium collector’s edition. The premium Editions are limited-run and crafted with a gallery-quality aesthetic. All versions include complete games on disc or cartridge with no downloads or internet connection required—a standout feature in an era of frequent day-one patches and digital dependencies.

What really sets this label apart is its partnership with DoesItPlay?, a respected preservation group that tests every title for full offline functionality. Games that pass receive an official “DoesItPlay? Approved” badge, ensuring long-term accessibility regardless of future server support.

Launch Titles

Three standout titles will spearhead the Editions launch:

  • Thank Goodness You’re Here

  • Immortality

  • The Excavation of Hob’s Barrow

These games are already available for pre-order and will be offered in both standard and Collector’s formats. Judging by the packaging alone—each adorned with custom artwork—the label is clearly aiming for shelf-worthy visual appeal.

What's Included in Each Editions Release?

Collectors can expect a treasure trove of content in every box:

  • A custom outer slipcase with commissioned artwork

  • A variant cover for the internal game case

  • Developer signature card and collectible art cards

  • Fold-out poster and collector’s checklist

  • Custom sticker for display or journaling

  • A prestige booklet curated by Edge Magazine alum Chris Schilling, including exclusive developer interviews and essays

  • Unique packaging artwork, even on the mailer boxes, rotated seasonally with three designs per year

Limited Quantities, Direct Sales

While mass retail editions will be distributed online and in physical stores, the premium Editions will only be sold through Lost In Cult’s website. Quantities will be limited—typically between 1,000 and 5,000 copies per title—so interested buyers are encouraged to act quickly.


Final Thoughts

With Editions, Lost In Cult is carving out a new space for physical video games that go beyond function and into the realm of collectible art. These releases aren’t just for gamers—they’re for curators of gaming history, art lovers, and anyone who values the tangible legacy of digital experiences. If you're someone who still treasures owning your games in a world shifting ever more digital, Editions may be the label you've been waiting for.

Monday, May 19, 2025

Injustice 3 Rumors Heat Up as WB Winds Down Mortal Kombat 1 and MultiVersus

 

Warner Bros. Games appears to be entering a period of transition, and recent activity has sparked speculation that Injustice 3 may finally be on the horizon. With official support for MultiVersus ending on May 30th and content wrapping up for Mortal Kombat 1, fans are wondering what’s next for NetherRealm Studios—and a well-timed leak has the community buzzing.

🔮 The Clues Behind the Hype

The rumor mill kicked into high gear after known leaker MultiverSusie posted cryptic messages on X, repeating the word “injustice” multiple times before posting a standalone “3.” While MultiverSusie is best known for accurate MultiVersus leaks, the timing and tone of these posts led many to believe the leaker could be signaling an upcoming Injustice 3 announcement.

While WB Games has not confirmed any new titles, fans are reading between the lines. The company’s shift away from active support for existing fighting games leaves a noticeable gap in its portfolio—one that Injustice could logically fill.



🧩 Ed Boon’s Comments Add Fuel

Adding to the speculation, Mortal Kombat co-creator and NetherRealm creative director Ed Boon mentioned in a 2024 interview that the team had known what their next game was “going to be three years ago” and had been working on it “in some capacity.” Though vague, that statement suggests Injustice 3 could already be in development—possibly even nearing a reveal.

Meanwhile, Mortal Kombat 1’s recent content roadmap has slowed significantly. Reports claim that NetherRealm was planning more support for the game’s Khaos Reigns expansion, but pivoted due to underwhelming sales.

🦸 A Franchise Fans Are Eager to Revisit

Injustice 2 left players on a cliffhanger, and the fanbase has long speculated how the story might continue. Like previous NetherRealm titles, the game featured multiple endings, leaving open the question of which path will be considered canon.

With a roster filled with iconic DC characters and crossover guests, there’s ample room for creative expansion in a third installment. After making an appearance in Mortal Kombat 1, Peacemaker is already a fan-favorite prediction for the next Injustice roster.

🎬 A Wider DC Push?

It’s worth noting that Mortal Kombat 1 recently introduced new skins tied to the upcoming Mortal Kombat 2 film, suggesting WB’s strategy is still connected to broader multimedia tie-ins. A potential Injustice 3 game could benefit from similar synergy, especially as interest in the DC Universe remains high across games, film, and television.


Final Thoughts

While it’s still just a rumor, all signs seem to point toward Injustice 3 finally becoming reality. With MultiVersus shutting down and Mortal Kombat 1 winding down, NetherRealm may be preparing to bring fans back into the dark, cinematic world of Injustice sooner than we think. Until then, the community will be watching—and speculating—closely.

Warhammer 40,000: Space Marine 2 Gets Major Discount — Now Just $40

 

Fans of the Warhammer 40,000 universe have something big to celebrate—Space Marine 2, the long-awaited sequel over a decade in the making, is now available for its lowest price yet. Normally priced at $70, the game is currently on sale for just $40 on both PS5 and Xbox Series X platforms.

🔥 A Deal 10 Years in the Making

It’s been over 10 years since the original Space Marine launched, and expectations were sky-high for the sequel. Fortunately, Space Marine 2 delivers on nearly every front. Set centuries after the first game, the sequel has players battling relentless waves of Tyranids in a brutal, blood-soaked campaign that’s drawn praise for its fluid combat system and stunning environmental design.

The game received an 8/10 in GameSpot’s review, which commended its “frantic yet fluid” action mechanics and immersive world-building. Whether you’re a long-time Warhammer fan or new to the series, this deal offers a perfect entry point into the chaos.

🛒 Where to Grab the Deal

The $40 price is currently live at Amazon and Best Buy, though the end date of the promotion hasn’t been announced. This discount applies only to physical copies of the game. Best Buy's digital version is still full price, but they do offer in-store pickup, while Amazon shoppers in select areas may qualify for same-day delivery.



📘 Dive Deeper into the Lore

For those who want more than just the action, there’s a selection of upcoming Warhammer companion books:

  • The Art of Warhammer Video Games – Releasing November 4 for $50. Features 30 years of artwork, concept art, promo pieces, and behind-the-scenes commentary.

  • Warhammer 40,000: Character Encyclopedia – Releasing October 7, available for preorder at Amazon for $25.19. Includes over 120 characters and detailed miniature photos.

  • Warhammer 40,000: Ultimate Guide – Currently $23.60 (was $45). This 336-page hardcover explores the lore and includes hundreds of miniature images.

These books are ideal for collectors or fans wanting to dig into the expansive universe beyond the game.

💥 Final Thoughts

With Space Marine 2 earning praise from both critics and fans, and its retail price slashed to just $40, there’s never been a better time to pick it up. Whether you're drawn in by the brutal combat, rich lore, or the collectible companion guides, this is a standout deal in the world of gaming right now.

Bungie’s Marathon in Crisis: Asset Theft Scandal Shakes Studio Morale and Future Launch Plans

 

The gaming world is reeling this week after shocking revelations from Bungie, the Washington-based studio behind the highly anticipated extraction shooter Marathon. A disastrous livestream and a damning asset theft admission have placed the company under intense scrutiny, threatening both internal morale and the game's future release.

🎥 A Livestream That Backfired

What was meant to be a standard promotional livestream turned into a full-blown PR catastrophe. Bungie’s visibly distressed art director, Joe Cross, was forced to confront a chatroom storm and read out a statement confirming asset theft allegations that had surfaced earlier in the week. This dramatic event not only highlighted the studio’s internal turmoil but sparked widespread debate across the gaming community.



💥 The Root of the Scandal

The controversy stems from claims that a graphic designer’s work was plagiarized during the early development stages of Marathon. As Cross explained, an unnamed artist imported graphic elements into a decal sheet in 2020 without securing proper permissions. These decals — icons, symbols, and text elements — made it into the alpha build of the game and were publicly showcased, triggering the backlash.

Bungie responded by accepting responsibility and promising to overhaul their internal review processes, emphasizing that such oversights will “100% not happen again.”

📉 Studio Morale Hits Rock Bottom

Forbes, citing internal sources, described the situation at Bungie as “chaos.” Morale among developers is reportedly in "free fall" with fears that Marathon won’t meet its scheduled launch on September 23. The studio is now racing to scrub any plagiarized art from the game, throwing timelines and confidence into disarray.

The community’s reaction has been one of disappointment and disbelief, amplified by viral screenshots of Twitch chat spamming accusations like “PLAGIARISM_WILL_MAKE_ME_GOD.”

🕹️ A Game Already Struggling

Even before this scandal, Marathon was fighting an uphill battle. Feedback on the alpha has been mixed, and competitors like Arc Raiders are quickly rising in popularity, threatening to overshadow Bungie’s offering. This latest blow may be the tipping point for a game that’s now facing both creative and reputational challenges.

🤔 Why Not Just Cancel the Livestream?

Fans and industry insiders alike are puzzled by Bungie’s decision to proceed with the livestream, especially after acknowledging the risks of showing gameplay containing potentially infringing assets. Many ask: why not postpone or cancel the stream entirely?

Instead, what unfolded was a painful public apology wrapped in a stream of vitriolic commentary, leaving more harm than good in its wake.

🛠️ Bungie's Next Steps

Bungie has committed to fixing the issue, implementing stronger checks, and reevaluating creative approvals. While damage control is underway, the question remains: can Marathon recover from this setback?

The studio’s reputation, especially among indie creators and digital artists, now hangs in the balance. How Bungie navigates this period could either define a successful comeback story or serve as a cautionary tale for years to come.


🎯 Final Thoughts

This situation underscores the importance of ethical creation, transparent development processes, and proper attribution in the gaming industry. Bungie’s ordeal serves as a powerful reminder that cutting corners — even in early production — can have massive consequences years down the line.

Whether Marathon rebounds from this controversy depends not only on technical fixes and PR but on regaining the trust of its team, players, and the wider creative community.

Sunday, May 18, 2025

How Every Fictional Character Connects Back to Ryu — Yes, Even Richard Nixon



In the grand tradition of "Six Degrees of Kevin Bacon," the internet has given us a new, absolutely ridiculous (but shockingly accurate) metric: the Ryu Number — a theory that somehow manages to link virtually every fictional character (and some real ones) back to Street Fighter’s Ryu.

If you’ve ever fallen down the rabbit hole of gaming crossovers, you’ve likely noticed how absurdly interconnected video game universes have become. From Fortnite’s IP blender to multiversal battle royales, it’s all starting to feel like one massive, corporate-powered melting pot of characters. The Ryu Number is the inevitable result.

What Is a Ryu Number?

Much like Kevin Bacon’s infamous “six degrees,” a Ryu Number tracks how many connections it takes to trace a character back to Ryu — the legendary headband-wearing face of Street Fighter. The theory posits that because Ryu is so iconic, and video games are so self-referential, nearly any fictional character can eventually be linked back to him.

Examples? The talking joker card from Balatro has a Ryu Number. Will Ferrell’s Buddy the Elf has one. Even Richard Nixon — through a character chain that involves Banjo from Banjo-Kazooie and Super Smash Bros. Ultimate — clocks in at a Ryu Number of 2. (Thanks, IDARB.)



Why Does This Exist?

Because it’s funny. But also because it makes a point: video games have reached a level of corporate synergy and IP crossover so deep that their characters are now part of a meta-network. The Ryu Number isn't just a joke — it's a commentary. A satirical reminder that we live in an ouroboros of branded nostalgia and recursive marketing.

Take a spin through the Ryu Number blog, and you’ll be amazed at just how many connections exist — and how obscure they can get. One minute you’re tracing Mario, the next you’re linking Garfield or Shrek. And yes, it all leads to Ryu.

We’re All Just Players in Ryu’s Game

What started as a gag now feels eerily symbolic: in a media landscape obsessed with crossovers, IP saturation, and character synergy, Ryu stands at the center. Unshakeable. Undefeated. A digital gravitational force pulling in mascots, monsters, and memes alike.

And honestly? If we must endure the hypercommodification of pop culture, we might as well get a battle royale where Richard Nixon, Banjo, and Ryu throw hands.

Esquie Is the Emotional Heart of Clair Obscur — And We’re All Better for It

 

In a game filled with loss, darkness, and surreal storytelling, Clair Obscur: Expedition 33 surprises players not just with its stunning world, but with a character who embodies pure, unfiltered warmth — Esquie.

At its core, Clair Obscur is a serious and heavy experience. From the opening, it’s clear that lives are expendable, and the journey to stop the deific Paintress is grim. Most expeditioners meet swift ends. But in the midst of this existential chaos comes a strange, wonderful relief: a goofy, lovable, rock-obsessed giant named Esquie.

A Loud Entrance and a Warm Welcome

Players meet Esquie early in the game, near the moment they first encounter the Gestrels — small, battle-ready beings with endless charm. Esquie doesn’t let you into his nest until you shout a password (no, it’s not actually “GET OUT OF MY WAY!”), and once you pass the test and grab his prized rock from his companion François, Esquie joins your expedition.

But he’s not just another party member — Esquie is your mount.

Yes, your mount.



Not a Fighter — a Friend

Esquie doesn’t fight. Instead, he carries you across the world, yelling things like “Exploration!” or “Time for swim swim!” His enthusiastic flapping arms and loud declarations bring a childlike energy to an otherwise bleak world. He’s talkative, energetic, and impossible to dislike.

As your bond deepens, Esquie gains the ability to retrieve underwater items, a mechanic tied directly to your growing friendship. It’s not just about functionality — it’s about connection. His relationship with Verso, the protagonist, gives us some of the game’s most emotional moments.

The Heart of Verso’s Story

Verso, weighed down by loss and guilt, struggles to express himself to others — except Esquie. Their bond stands out, even more than Verso’s romantic or dramatic relationships with other characters. Esquie is the one person Verso opens up to without a filter.

One standout scene sees Esquie trying to cheer Verso up during a somber camp moment, offering this gem: “I too am ‘Whooo.’ But I’m also ‘Wheee.’” It’s a deceptively silly line that captures Clair Obscur’s core duality — joy and sorrow, light and dark. In fact, the game’s title itself roughly translates to “light dark.”

Whether it’s dancing ballet while Verso plays piano, comforting Maelle, or just being present during moments of grief, Esquie is the group’s rock — literally and emotionally.



A Gentle Giant with No Conditions

In the game’s second act, when Verso’s true identity is revealed — that he’s a painted copy of a dead original — it’s Esquie who handles the revelation with grace. No judgment. No hesitation. Just a simple truth: “You’re my friend.” In a world where everyone’s dealing with trauma, betrayal, and existential dread, Esquie’s unwavering kindness is revolutionary.

He’s not just comic relief. He’s the soul of Clair Obscur. A goofy, rock-hugging, arm-flapping, joy-shouting soul.

Bungie’s Morale in “Free Fall” Amid Marathon Controversy

 

Bungie, the studio best known for the Destiny series and its foundational work on Halo, is facing a major internal crisis over its upcoming extraction shooter, Marathon. A new report from Forbes journalist Paul Tassi paints a bleak picture of employee morale, describing it as in "free fall" following a string of controversies surrounding the project.

Allegations of Art Theft Shake Confidence

The latest blow comes from an accusation by the artist known as ANTIREAL, who claims that Bungie plagiarized her work for Marathon. In a rare admission, Bungie confirmed the accusation and attributed the incident to a former employee. Despite their outreach to ANTIREAL in an attempt to make things right, the damage was already done. This is not the first time Bungie has been accused of ripping assets—reportedly, it’s the fourth such incident in just five years.

Community and Internal Trust Erodes

Bungie's public response hasn’t done much to improve the situation. The gaming community has become increasingly critical of Marathon’s art direction, and internally, trust appears to be eroding. The report highlights that many developers are now worried about the studio’s future, especially if Marathon fails to meet expectations. One employee even commented, “Everyone has the same concerns about what happens to Bungie as a studio if Marathon bombs, which is something they absolutely cannot afford.”

No Delay — At Least Not Yet

Despite the turmoil, Bungie has not communicated any plans to delay the game’s scheduled September release to its development team. However, there’s speculation that decisions may be happening at higher levels without yet being conveyed to the staff. The only visible shift so far is a change in Bungie’s marketing strategy, with a planned trailer for June being pulled earlier this month.

A Studio at a Crossroads

The report suggests Marathon may need a significant delay to allow for a creative reset and to regain both player and developer confidence. With mounting scrutiny over its production practices, leadership decisions, and artistic direction, Bungie is facing a pivotal moment. Even before the controversy, Marathon was already considered a risky bet. Now, with morale cratering and public sentiment souring, the challenge of turning the ship around in just a few months feels near impossible.

Whether Bungie and its parent company Sony can acknowledge and address the looming crisis remains to be seen. But if Marathon flops, it may not just be the game that’s in jeopardy — it could jeopardize Bungie’s future as a whole.


What do you think?
Is Marathon doomed, or can Bungie pull off a comeback before September? Share your thoughts over on the Insider Gaming forum.

Saturday, May 17, 2025

Fatal Fury: City of the Wolves Becomes a Steam Bestseller Before Launch



Fatal Fury is officially back—and it’s already a hit. SNK’s upcoming fighter, Fatal Fury: City of the Wolves, just landed a top spot on Steam’s bestseller chart, despite not even being released yet.

This marks the long-awaited return of the Fatal Fury series, which helped define the fighting game genre in the ‘90s but hasn’t seen a mainline entry since 1999’s Garou: Mark of the Wolves. With City of the Wolves, SNK is clearly tapping into nostalgia while introducing a fresh look and modern mechanics to appeal to both veterans and new players.

What’s driving the buzz?
Aside from the built-in legacy, fans have responded positively to the game’s stylized visuals, revamped combat system, and the return of beloved characters like Terry Bogard and Rock Howard. Pre-release trailers and gameplay footage show a game that balances flash with substance—classic 2D fighting energy paired with new generation polish.



Even without a firm release date, City of the Wolves has climbed the Steam charts, sharing space with major AAA titles and showing that the fighting game community is hungry for more classic SNK energy.

This strong pre-launch performance bodes well for the game’s eventual release and for the future of legacy fighters making comebacks. With Street Fighter, Tekken, and Mortal Kombat continuing to evolve, SNK is making a bold move to reclaim its spot in the genre’s spotlight.

If the early momentum is anything to go by, Fatal Fury: City of the Wolves could be one of the biggest fighting game stories of the year.

🔗 Read the full article on EventHubs

Are Sierra's Classic Games Still Fun to Play in 2025?



For many of us who grew up gaming in the '80s and '90s, Sierra was more than just a game developer—it was a doorway into adventure, humor, and sometimes brutal puzzle logic. Titles like King’s Quest, Space Quest, and Leisure Suit Larry defined a generation of PC gaming. But in a world now dominated by open worlds, ray tracing, and instant gratification, do these classics still hold up?



Ars Technica’s deep dive into Sierra’s legacy asks exactly that—and answers it with a blend of nostalgia and critical honesty. The author revisits these iconic games not just with rose-tinted glasses but with a modern lens, evaluating how they feel to play today.



What stands out most is how much these games relied on exploration, trial-and-error, and storytelling—elements that are still celebrated today, but often in much sleeker packages. The interface, often clunky by today’s standards, forces players to slow down and pay attention. There are no flashy tutorials, no autosaves, and absolutely no hand-holding. For some, that’s part of the charm. For others, it might be a deal-breaker.



One thing’s for sure: the creativity that fueled Sierra’s golden age still shines through. The humor, quirky writing, and imaginative world-building can easily compete with modern indie titles. And thanks to fan ports, remasters, and emulators, it’s easier than ever to re-experience these classics.



So are Sierra’s games still fun? That depends on your patience—and your love for pixel art, parser commands, and sudden, unexpected deaths. But for fans of gaming history or anyone wanting a taste of where narrative gaming began, Sierra’s catalog is absolutely worth revisiting.



🔗 Read the original article on Ars Technica

Fortnite Is No Longer Available on iOS Worldwide—Here’s What Happened



Fortnite fans hoping to play on iPhones just got hit with some frustrating news: the game is being pulled from iOS worldwide. Epic Games announced that it will no longer be updating or supporting the Fortnite app on Apple devices outside of the EU, and even within the EU, the situation is looking grim.

This move comes after an intense, years-long legal battle between Epic and Apple that started in 2020. Epic challenged Apple’s App Store policies and fees, accusing the tech giant of monopolistic practices. While the courtroom drama has had its share of twists, this latest development signals a major shift in strategy from Epic.

In the EU, Apple is rolling out new regulations to comply with the Digital Markets Act (DMA), which is supposed to open the door for alternative app stores and payment systems. Epic hoped to use this opportunity to bring Fortnite back to iOS in Europe—but Apple threw another wrench in the plan by terminating Epic’s developer account. Although the European Commission pressured Apple to reverse the decision, the damage was done.

As a result, Epic says it no longer has a reliable path forward to bring Fortnite back to iOS outside of the EU, and even inside the EU, the landscape remains uncertain. The company has officially pulled the plug on updates and support for iOS players worldwide. That means no new seasons, no patches, and no access to the game on iPhones or iPads going forward.

For mobile gamers, this is another reminder of how platform control can affect what we play and where. And for Epic and Apple, it’s just the latest chapter in a messy, high-stakes standoff that’s far from over.

🔗 Read the original report on The Verge

A New Wave Rises: Atlantis Studio Unites Industry Veterans for Next-Gen Game Development

The tides of innovation are shifting once again, this time from the shores of the South of France. A brand-new game development studio—Atlan...