For many of us who grew up gaming in the '80s and '90s, Sierra was more than just a game developer—it was a doorway into adventure, humor, and sometimes brutal puzzle logic. Titles like King’s Quest, Space Quest, and Leisure Suit Larry defined a generation of PC gaming. But in a world now dominated by open worlds, ray tracing, and instant gratification, do these classics still hold up?
Ars Technica’s deep dive into Sierra’s legacy asks exactly that—and answers it with a blend of nostalgia and critical honesty. The author revisits these iconic games not just with rose-tinted glasses but with a modern lens, evaluating how they feel to play today.
What stands out most is how much these games relied on exploration, trial-and-error, and storytelling—elements that are still celebrated today, but often in much sleeker packages. The interface, often clunky by today’s standards, forces players to slow down and pay attention. There are no flashy tutorials, no autosaves, and absolutely no hand-holding. For some, that’s part of the charm. For others, it might be a deal-breaker.
One thing’s for sure: the creativity that fueled Sierra’s golden age still shines through. The humor, quirky writing, and imaginative world-building can easily compete with modern indie titles. And thanks to fan ports, remasters, and emulators, it’s easier than ever to re-experience these classics.
So are Sierra’s games still fun? That depends on your patience—and your love for pixel art, parser commands, and sudden, unexpected deaths. But for fans of gaming history or anyone wanting a taste of where narrative gaming began, Sierra’s catalog is absolutely worth revisiting.






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